5/15/2023 0 Comments Astro empires color codesScanners allow players to see incoming ships however, the amount of warning may vary depending on the size of the fleet (hours or even minutes).Ĭonstruction times also increase as players improve upon their buildings. For this reason the game requires a lot of attention if one's guild gets involved in a war with another guild. Thus, if a player is offline attacks may still be launched against him. It is wise To Join a Guild once you begin Playing due to the Fact that if you Don't People will Farm (attack and steal economy from your bases) you.ĪE works in Real-time this means that the game keeps going on after the player has gone offline. Once you Join a Guild you work towards a Common Goal with that guild. Īs the game moves on players enlarge their empires through colonizing new worlds, trading with other players or warring with other empires.Īlso you can Join Guilds which are the Basic Element of the Game for Teamwork. As the player researches new technologies, new units and structures become available to the player with greater power or greater economic value. From that planet the player uses ‘credits’, which are generated at an hourly rate, to build ships, structures or research new technologies. "Maximum members reduced from 250 to 200.The game begins with a single base. In the new versions 2.0 the following change will occur. You can also detect your guildmate's fleet movements as soon as they are sent. You can use the Jumpgates of your guildmates, you can see any system where your guild has a fleet/base. Players - Have to do what everyone else tells them.Īs a member of a guild, you get certain abilites. ![]() Galaxy commanders - Command a single galaxy, eg. Galaxy set commanders - command a set of galaxies, eg. An example one is-ĭiplomats - 2-3 players who are "second in command" Some guilds only have the GM with any power, others have hierarchy's of power. He/she can edit the guild name and tag, disband the guild and transfer mastership of the guild.Īll guild are structured differently. Next to the GM's title, the code appears in and is always * so a GM is designated by These codes appear in () next to a normal players title. I - Edit guild page, internal information, delete board posts Vice-all of the above can set other members permissions,a vice can set the permissions of other guild members. When a player has a permission a letter appears next to their title and other player in the guild can see it on the list of members in their guild. The guild master can also delegate these permissions to players via the permission system. He/she can edit the guild page and the internal information, edit players titles/ranks, delete posts from the boards and post in the announcements section. The guild master has the ability to recruit players into his guild and to kick them. It is generally used for important information and when there is a new post there, the link turns red rather than blue.Įach guild has a guild master or GM who's nickname appears on the guild page. Posting in the announcements section is restricted to guild members with "M" permissions. When a new message appears in any of these sections, the link in the top right of a player screen shows the number of new messages and turns blue. The trade board is where players post their free trade routes in hope of finding a partner. This is generally reserved for commenting on battles and discussing wars. If a guilded player fights a battle and posts the report to his guild board, it appears in the combat section. When a guilded players base is conquered, a battle report is sent to the combat board of their guild. ![]() ![]() It was updated to include 4 different sections, General, Announcements, Combat and Trade. ![]() This was originally a simple board where any player can post a message and other players can reply. This can lead to server-wide wars.Īll guilds have a guild board. With the evolution of AE politics, simple wars with one guild on either side are rare and in most cases, guilds invite their friends and allies to join in. In war, simply guilds fight each other, occupying the other sides bases and destroying their fleets. Some guilds war constantly and some try to avoid it at all costs (often referred to as sim-guilds). However, the majority of players won't attack players with a guild tag before their name for fear of possible retribution by the guild unless they're already at war. Obviously all guilds are different and their policies on protection depend on who runs the guild. The reason a lot of player join guilds is for the protection they can offer.
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